

can get diplomatic info about everyone while talking to a leader using civilization ribbon mouse over tooltips.Civilization ribbon is available within leader screens.Clicking on quest icons will jump to encampment if relevant. To the right are ally flag and icons for quests in progress. Mouse over the icons shows detailed tooltips. Each icon shows city state type and status relative to you: allied, friends, afraid, angry, neutral. City states are sorted by influence, then by distance to capital.Icons shows available duplicate luxury resources they are willing to trade (theirs above & yours below), so you don't have to visit each leader to see if they have anything for trade (mouse over tooltips provides more details) To the right are their score and either total gold or gold per turn, depending on what you can trade with them. Small icons around the leader portrait indicate war, friendship (flower), open borders, research agreement, defense pact, and active player. Their icon frame color shows the way they feel about you: friendly, neutral, guarded, denouncing, hostile. A vertical ribbon shows known civilizations and city states with mouse over tooltips, right click and left click actions.ActionInfoPanel: if enabled in game menu - options - interface options:.ActionInfoPanel: diplo corner artwork by Zyxpsilon.Core: cache EUI settings (avoids noticeable lag when leaving the game).Core: popup dispatcher for improved performance.
BRAVE NEW WORLD CIV 5 BUY MODS
BRAVE NEW WORLD CIV 5 BUY FULL
BRAVE NEW WORLD CIV 5 BUY MOD
FrontEnd: easier main menu navigation (LOAD GAME reduced from 2 to 1 step, MOD launch reduced from 6 to 3 steps) some MODS still need to be activated via MODS menu when loading modded games.FrontEnd: the SCENARIO menu includes user-created content with custom load screens (in addition to Firaxis').FrontEnd: the MODS menu directly launches scenario with custom load screens when only one exists, saving 2 more clicks.FrontEnd: the MODS menu allows direct access to modded Civilopedia, to learn about the mod before playing it.FrontEnd: modded hotseat also works with scenario maps, but remember to select the scenario map in the drop down menu (I have not found a reliable way to automate that).FrontEnd: the MODS menu allows Hot Seat mode with MODS! Some mods with CUSTOM load screens do not work (e.g.FrontEnd: when setting up a game, there are mouse over tooltips for unique civilization units and buildings, when you need them most.FrontEnd: can right click on stuff to access pedia pre-game.FrontEnd: supports unlimited UU/UB/UI, for mods such as 3rd Unique Component Project.

